The SpellCast D&D

A 5th Edition Dungeons and Dragons Actual-Play Podcast!

November 23rd, 2020    

Sunset Grid Episode 4 - Yeast Mires and Liver Wires

Our party descends down into the depths of the baseme--err, "Hell" of this abandoned Drunk-E-Cheezers in their continued search to locate a fabled, limited edition, mint condition Gizmo Furby doll. The warm, red glow of the exit sign in the lobby disappears from view as they enter the "Employees Faithful Only" section. Will the doughy underworld they discover become their grave?

Introducing Marissa Gonzalez as Connor!

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The SpellCast brings you a new campaign that is drenched in the glow of neon lights and suffused with the sounds of synthwave! Sunset Grid transports our listeners to the Retroverse setting from the Lasers & Liches supplement for 5e D&D!

Our party has been tasked by their employer, an ancient laser dragon who goes by Reggie, to find the rarest collectible items ever to cross over into the Retroverse for his hoard. This quest will lead them across all nine quadrants on this face of the planet Cube. They will face off against shady paramilitary organizations, cosmic horrors, radioactive sludge cultists, and much, much more! Will they collect 'em all and mark off everything on Reggie's list?

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Discover more at https://www.lasersandliches.com/!

November 9th, 2020    

Episode 67: The Vicarro Enclave - Baptism by Fire

Sav'ah Rah learns some of the deepest, darkest secrets of her family, her enclave, her god, and the history of the world.

The SpellCast D&D brings you a saga of high adventure! Join Adam Brooks (Dungeon Master/Storyteller), Pierre Viola (Ront Havenfair), Mike Vides (Halexan Wynalder), Gerald Acevedo (Conall Pending), Charlotte Raines (Sav’ah Rah Vicarro), Sam Ortiz (Azazel Makeus), and Kelsey Hogan (Thiathel Dalanadrin) as they navigate a perilous homebrew Faerun setting!

(Music courtesy of Magic Sword)

(Art by Rob Robbins)

October 27th, 2020    

Episode 66: The Vicarro Enclave - Tell the World I’m Coming Home

While the rest of our party dealt with saving the city of Baldur's Gate from the insidious plots of the Yuan-Ti Malison, Talash, and his Abomination overseer, Xamres, Sav'ah Rah of House Vicarro, Sorcerer Extraordinaire, has been well on her way back home to the Vicarro Enclave in the Greycloak Hills. With the Phoenix Feather in her possession again, she seeks to return the holy relic to her family and right the wrongs of her sister, Lillith.

The SpellCast D&D brings you a saga of high adventure! Join Adam Brooks (Dungeon Master/Storyteller), Pierre Viola (Ront Havenfair), Mike Vides (Halexan Wynalder), Gerald Acevedo (Conall Pending), Charlotte Raines (Sav’ah Rah Vicarro), Sam Ortiz (Azazel Makeus), and Kelsey Hogan (Thiathel Dalanadrin) as they navigate a perilous homebrew Faerun setting!

(Music courtesy of Magic Sword)

(Art by Rob Robbins)

October 12th, 2020    

Sunset Grid Episode 3 - Déjà Venue

Having found an intact (mostly, anyway) Drunk-E-Cheezers location, the party proceeds to search it for any mint-condition Gizmos that might be lying around. They need to be on their toes, though, for this derelict themed restaurant (it's a running gag for our show, at this point) holds more hazards to their health besides rotting pizza!

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The SpellCast brings you a new campaign that is drenched in the glow of neon lights and suffused with the sounds of synthwave! Sunset Grid transports our listeners to the Retroverse setting from the Lasers & Liches supplement for 5e D&D!

Our party has been tasked by their employer, an ancient laser dragon who goes by Reggie, to find the rarest collectible items ever to cross over into the Retroverse for his hoard. This quest will lead them across all nine quadrants on this face of the planet Cube. They will face off against shady paramilitary organizations, cosmic horrors, radioactive sludge cultists, and much, much more! Will they collect 'em all and mark off everything on Reggie's list?

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Discover more at https://www.lasersandliches.com/!

October 12th, 2020    

Sunset Grid Episode 2 - Wastin’ Time on I-99

With a solid lead and smoothies in hand, Xen, Wrat, and Stay-C pack themselves in the van and cruise southwest on the Metroway (Interstate 99) in the search of the elusive Gizmo model from the Gremlins line of Furby toys. Our players (and you) will discover more about the world, its denizens, and the non-perishable, cream-filled sponge cakes that they enjoy!

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The SpellCast brings you a new campaign that is drenched in the glow of neon lights and suffused with the sounds of synthwave! Sunset Grid transports our listeners to the Retroverse setting from the Lasers & Liches supplement for 5e D&D!

Our party has been tasked by their employer, an ancient laser dragon who goes by Reggie, to find the rarest collectible items ever to cross over into the Retroverse for his hoard. This quest will lead them across all nine quadrants on this face of the planet Cube. They will face off against shady paramilitary organizations, cosmic horrors, radioactive sludge cultists, and much, much more! Will they collect 'em all and mark off everything on Reggie's list?

-----

Discover more at https://www.lasersandliches.com/!

October 12th, 2020    

Sunset Grid Episode 1 - Pursuits in Neon

Current date is Mon 10-12-2020

Enter new date:

Current time is 05:00:00.00

Enter new time:

 

The AEN Personal Computer DOS

Version 1.0 (C)Copyright AEN Industries 2020

 

A>dir

     Volume in drive A has no label

     Directory of  A:\

COMMAND   COM  19845     9-12-20   6:00p

FORMAT    COM  5419      9-12-20   6:00p

CHKDSK    COM  6400      9-12-20   6:00p

SYS       COM  1408      9-12-20   6:00p

DEBUG     COM  11991     9-12-20   6:00p

SUNSETGRID.EXE 5984371   9-12-20   6:00p

     6 File(s) 2876345 yottabytes free

A>SUNSETGRID.EXE

_

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The SpellCast brings you a new campaign that is drenched in the glow of neon lights and suffused with the sounds of synthwave! Sunset Grid transports our listeners to the Retroverse setting from the Lasers & Liches supplement for 5e D&D!

Our party has been tasked by their employer, an ancient laser dragon who goes by Reggie, to find the rarest collectible items ever to cross over into the Retroverse for his hoard. This quest will lead them across all nine quadrants on this face of the planet Cube. They will face off against shady paramilitary organizations, cosmic horrors, radioactive sludge cultists, and much, much more! Will they collect 'em all and mark off everything on Reggie's list?

-----

Discover more at https://www.lasersandliches.com/!

July 12th, 2020    

The SpellCast: Sunset Grid - Track 2: Dorothy’s Lab

The SpellCast brings you epic Retroverse action from the Lasers & Liches supplement for 5E D&D in the form of a new series of one-shots: Sunset Grid!

Check our schedule and watch us live at twitch.tv/thespellcastlive!

The party has been invited to the laboratory one of the premiere scientists on the planet Cube in order to recover some stolen research! Pixelated antics ensue in Dorothy's Lab: Digital Pursuit!

Black. Lives. Matter. Go to https://blacklivesmatters.carrd.co/ where you can Learn, Help, and Donate.

Projects by Cast Members!

Accursed Heirs: Dhampirs: a V20 Sourcebook by Michael Vides! https://www.storytellersvault.com/product/313214/Accursed-Heirs-Dhampirs?src=newest_community&filters=45622

It's All Fandom! - a Podcast by Allison Stock! https://podcasts.apple.com/us/podcast/its-all-fandom/id1510462515

Xena Warrior Business! - a Podcast by Allison Stock! https://podcasts.apple.com/us/podcast/xena-warrior-business/id1178527466

Systems & Supplements! Below is a list of systems and supplements (in addition to core 5th Edition D&D) we are using for the setting or mechanical elements of tonight's one-shot!

Lasers & Liches: https://www.lasersandliches.com/

Artist Thank Yous!

Thank you to these artists and labels for granting streamers across Twitch (the original broadcasting platform for this show) permission to use their music for free!

Magic Sword: https://www.magicswordmusic.com/

FiXT Music: https://fixtstore.com/

June 29th, 2020    

The SpellCast: Sunset Grid - Track 1: Cloud 9 Cruise Lines

The SpellCast brings you epic Retroverse action from the Lasers & Liches supplement for 5E D&D in the form of a new series of one-shots: Sunset Grid!

Check our schedule and watch us live at twitch.tv/thespellcastlive!

Our party finds themselves relaxing on a fancy Skyliner(TM), the Golden Nimbus of the Skies, when they are beset by the aerial navy of the Socialist Steam Republic of Slomannyy! Dogfights and deeds of daring-do await!

Cast: Adam G. Brooks (Dungeon Master), Kelsey Hogan (Stay-C), Allison Stock (Wrat), Braeden Tuttle (Sparky), Charlotte Raines (Relena Bentley), and Mike Vides (Gary Alt+F4)!

Black. Lives. Matter. Go to https://blacklivesmatters.carrd.co/ where you can Learn, Help, and Donate.

Projects by Cast Members!

Accursed Heirs: Dhampirs: a V20 Sourcebook by Michael Vides! https://www.storytellersvault.com/product/313214/Accursed-Heirs-Dhampirs?src=newest_community&filters=45622

It's All Fandom! - a Podcast by Allison Stock! https://podcasts.apple.com/us/podcast/its-all-fandom/id1510462515

Xena Warrior Business! - a Podcast by Allison Stock! https://podcasts.apple.com/us/podcast/xena-warrior-business/id1178527466

Systems & Supplements! Below is a list of systems and supplements (in addition to core 5th Edition D&D) we are using for the setting or mechanical elements of tonight's one-shot!

Lasers & Liches: https://www.lasersandliches.com/

Star Wars 5e: https://sw5e.com/

Artist Thank Yous!

Thank you to these artists and labels for granting streamers across Twitch (the original broadcasting platform for this show) permission to use their music for free!

Magic Sword: https://www.magicswordmusic.com/

The Midnight: https://www.themidnightofficial.com/

FiXT Music: https://www.fixtstore.com/

May 28th, 2020    

Adam’s Retroverse DM Blog: Entry 9

Entry 9: Quadrant Contents - Feynomena and The Aurakian Badlands

 

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     One final entry to round up the Quadrants of this particular face! I’m going to cover both the southern- and southeastern-most Quadrants, Feynomena and the Aurakian Badlands, respectively.

     When cobbling together Feynomena, I wanted to concentrate on the most influential works of high-, mid-, and low-fantasy in my life and throw them in a blender. There are some wildcards, too!

 

  • Feynomena. All Quadrants on the Cube of ‘Verse 19, especially those of Face 5, are “fantastic,” sure, but NONE of them are as affected by and tied to the flavor of Fantasy more than the realm of Feynomena. A land of Elves, Dwarves, Fairies, mythological figures and creatures, magic, mystery, and the occasional dinosaur, it captures the essence of childlike imagination, but hold fast. This place has its perils, too.

 

  • Ivory Tower. Rising like a beacon above the expansive Plains Ad Infinitum is the Ivory Tower. This pearly spire juts into the sky in the center of this Quadrant at a height rivaling the Aesir Peaks of Hyperborea. From the top of its tower, the immortal and wise White Wizard keeps the peace across all of Feynomena and listens to the troubles of those who successfully cross the Plains Ad Infinitum, answering questions and doling out advice as he sees fit. One does not simply cross the Plains Ad Infinitum. Without the proper knowledge, one could travel towards the tower for years at any speed and by any mode of transport…and never get any closer, yet immediately return to the starting point of their journey the instant they take one step back.

 

  • Heraclea and Xenea are warring nations in the west/northwest that are reminiscent of Ancient Greece. They keep to their respective sides of the small gulf dividing them and fight over whose ancient hero was greater and whose adventures were more legendary.

 

  • The Arcane College of Hoghold at Scholomance is a university of magecraft and wizard magic that divides its students into their chosen magical majors and then residentially into Covens named using letters of the alphabet from neighboring Heraclea and Xenea in honor of the countries providing guards for the school’s protection.

 

  • The Seven-Tiered City. A tiered city made of marble hugging the side of a mountain in the north that was supposedly copied and ripped directly from its universe of origin. Contains a famous “antique” camera shop.

 

  • Lomond. High atop a mesa in the northeast there is a lone loch of water within the purview of a hermitic nation of Dwarves. Its waters hail from the Civic River which flows from the Sea of Peace and through the Megalopolitan Plains. The reservoir is held back by a large stone dam in the south which controls the flow down into the Land of a Thousand Bads and harnesses the kinetic energy of the falling water to power the bellows of the dwarven nation’s mighty forges.

 

  • Land of a Thousand Bads. An expansive, dusty maze of canyons, streams, and Orc warbands who are in conflict with the Dwarven nation of Lomond.

 

  • Haira [/ˈhaɪrɒ/] is a nation of many various peoples who are adjusting to their new lives and surroundings in the Retroverse while also working hard to fulfill the whims of their aging Elven King.

 

  • The Guarding Forest contains the largest population of Elves on Face 5. They are wardens of nature, and as such are wary of anyone who enters their forest. They have heard of the “horrific” industrialization in Fabrication Flats and will die protecting their home from such “wanton defilement” of nature.

 

  • Jimunja Tropics is a lush jungle filled with ancient temples, wild and deadly beasts, beautiful songbirds, and, of course, dinosaurs! Not all of which are terrible lizards! On the western end of the peninsula that plays host to this rainforest sits Ceran City, where Cerans have embraced a somewhat peaceful suburban lifestyle!

 

     The inspiration for the Aurakian Badlands came from my love for the roughness of deserts. See, Solarian Sands encompasses all things mysterious and mystical about deserts (plus a fair share of danger), and I couldn’t, in good conscience, put all desert-related ideas I had into that single quadrant. It would simply muddle the aesthetic. All my other ideas surrounding deserts were jagged, deadly, chaotic, and built around the idea of “survival.” They deserved a place of their own.

 

  • Aurakian Badlands. This parched land is a desert Quadrant similar to its northern neighbor, the Solarian Sands. Bearing many features and biomes mimicking the Great Basin Desert of North America and the “Red Centre” of Australia’s Outback, life here often finds itself in a fight for survival, teetering on the edge of an oversized Bowie knife in a dangerous, dystopian, desertpunk world.

 

  • Slomannyy Plateau is the “motherland” for the Socialist Steam Republic of Slomannyy (SSRS). This monarchy-turned-communist state was once the wealthiest in all of the ‘Verse in its little northwestern corner of the Aurakian Badlands. Now, its dieselpunk skyship armada is a mere rusted remnant of its past shining prowess. Unlike the rest of the Aurakian Badlands, Slomannyy Plateau is less of a desert and more of a dry savannah. This is a land where the glorious wonders of steam serve and protect the proletariat. Military service is mandatory, as the state has warned its faithful citizenry of capitalistic hawks…and dragons…who seek to plunder the state and put an end to the peoples’ revolution.

 

  • Bunker Town is “classified.” All that can even be confirmed about this high-tech military base/city-state is that it sits just south of the Slomannyy Plateau at the edge of the Land of a Thousand Bads, is populated entirely by members of the elite and well-equipped paramilitary force, the DRAKEs, and their Tesla Dragon general/chief scientist. Their motives are mostly inscrutable, but it can be certain that they are far from friendly towards the SSRS.

 

  • Vroom Vroom. Between Bunker Town and Mos Grabah sits Vroom Vroom. You wanted biker kobolds? Congratulations, this is how you get biker kobolds. If you wanted a zanier, more ramshackle version of a “town” set in dystopian Australia, but with kobolds, here you go. Hope you’re happy.

 

  • Mos Grabah. South of the central Worm Drifts is an elite spaceport ruled by the Sultan and his royal family. This futuristic city provides the one official link between Face 5 and outer space. Many captains and pilots dock here to trade, drink, relax, and travel to other nations to do on-world business. Mos Grabah General Order 1, or the “non-interference directive,” generally outlaws the piloting of any space-faring vessel within the atmosphere of Face 5 to prevent corruption and dangerous, unnatural technological leaps made by civilizations who “aren’t ready for the mantle of space.”

 

  • Port Silvertooth. A short time ago a goblin named Jidainkle Silvertooth was copied and pasted into the Retroverse, as the plane is wont to do from time to time as it wobbles on its axis. This dapper entrepreneur found that the Aurakian Badlands needed some more fun and entertainment. “An oasis in the desert!” he announced as he broke ground at the tip of the Quadrant’s southeastern peninsula. Thus began the construction of a city of casinos, bars, and other forms of entertainment which has since thrived in the desert, attracting people from all over to come try their hands at various games and lose—I mean win jackpot upon jackpot of credits! Hiveborn serve as the city’s sworn protectors. They firmly believe the multitudes of neon lights that bathe Port Silvertooth to be divine. They preach that staring into the celestial glow will inspire a spiritual apotheosis in those who safely keep their distance.

 

  • Worm Drifts. Spanning for many miles in the center of the Aurakian Badlands are the Worm Drifts. Great earthworms plow underneath the loose dunes, and woe befalls those who attract their attention by making vibrations on the ground. Also severely lacking in water, this land is inhospitable to nigh all except birds, who could still be blindly gobbled up by summoning one of the b brutes after errantly cracking a beetle’s shell upon a rock.

 

  • Polyhedral Mesas. Seven large mesas occupy the northeastern portion of this desert. They are so named for their distinct and perfectly symmetrical polyhedral shapes.

May 10th, 2020    

Adam’s Retroverse DM Blog: Entry 8

Entry 8: Quadrant Contents - Solarian Sands and The Tangaroan Sea

 

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     I’m going to merge two quadrants into one entry today because Quadrant 6 does not have a lot that I want to present. It’s chock-full of content, believe me (lol, or not), but, out of precaution due to the possibility of my players reading these articles, I’m not going to be posting anything concerning Solarian Sands except for general knowledge, corroborated stories, and features that can be seen from outside the Quadrant. Where the Iosian Peninsula is a mysterious region within the larger Quadrant (which is still mysterious in its own right), I wanted a whole Quadrant that is, in all practicality, completely shrouded in mystery and plagued with unanswered questions. I find that to REALLY engage the explorational elements of D&D, two variables MUST be at play: a mysterious region that the characters AND players know nothing about, and a reason to go there (challenges that need overcoming, questions that need answering, people that need contacting, and/or items that need obtaining).

     Without those, there is no exploration, because it’s not really ‘exploring’ if your players/character already know where they should and shouldn’t go within the location, and the chances of them unveiling that blank space on your map that’s actually REALLY full (it is, I swear!) are slim to none if nothing about it’s possibilities pique their interests.

 

  • Solarian Sands. This entire Quadrant is a mystery nearly everyone with the exception that it is, indeed, a desert of some sort. Wide-spread laser storms blot the sky and render airborne reconnaissance impossible while staggeringly high mountains on all sides with no known passes between them makes even visiting this land on foot a Herculean task.

 

  • The Waterfalls of Cleansing drop from an impossible height from the Quadrant’s northwestern corner and into the Sea of Peace. These waters are so pure (or likely magical) that they entirely dissolve or dissipate the continuous river of sludge from Quadrant 3 that might permanently pollute the sea were it not for their presence. Numerous conspiracy theories flood the forums and sites on the AEN, and all feature the same picture: The Waterfalls of Cleansing as their endless deluge pours over the shoulders of the three titanic stone warriors who stand guard in an armed vigil.

 

     The second Quadrant that I’m going to feature in this entry is the Tangaroan Sea in Quadrant 7. I’ll be the first to tell you that, while pirates and their stories weren’t the first in my head when I played pretend as a child (let’s set the record straight: my imagination primarily consisted of me being a Power Ranger), their depictions in popular culture were still influential in my upbringing. So, I translate that enthusiasm into this world as region of adventure and tales on the high seas. You might find San Angeles a little out of place, but it fits the tropical/island/beach aesthetic and I also really, REALLY wanted a “West Coast” city in this world, somewhere.

 

  • Tangaroan Sea. Warm, clear waters and beautiful, feckless beaches. Those are the defining traits of the surf and turf of the Tangaroan Sea. With biomes ranging from the tropical to the mildly temperate, this oceanic Quadrant holds treasures, secrets, adventure, and, most importantly, good ol’ fun in the sun!

 

  • San Angeles is the largest city on the Tangaroan Sea’s various shores. It is a city of palm trees, beach bodies, and chill/dream/pop wave beats that saturate the airwaves and find their destinations in the stereos of the numerous luxury cars cruising the sunny streets. Everybody is somebody, or knows somebody, and has their favorite lounge, dancehall, or exclusive club. It is the capital of Face 5’s music industry, and only the casinos of Port Silvertooth have more neon lights and signs than San Angeles. Must have for living here: a sense of style, a laid-back demeanor, and a kickin’ pair of shades.

 

  • The Mahalo Islands: THE premiere island getaway for members of the upper and upper-middle class. This chain of islands was formed by long dormant or extinct volcanoes, but the “newer” islands have been known to spring to life every now and again. They also serve as a forward naval bases for the San Angeleno Navy and the Aurakian paramilitary force, the DRAKEs.

 

  • Freeport serves as the headquarters and neutral meeting grounds for the many pirate clans that sail the Tangaroan Sea in search of booty, treasure, and phat loot. This large island on the western edge of the Quadrant is led, always, by an elected Council of 8 who vote on important matters and new laws to “govern” the codes by which all pirates must conduct themselves (they’re more like guidelines than actual rules, anyway). Bristling with cannons on every available perch and building roof of this fortified town, few navies have dared to smoke out this wretched hive of scum and villainy (fantastic rum-and-cokes, though!).

 

  • Black Water Archipelago borders the Reliant Ocean in the northwestern corner. Navigation is perilous, as large patches of oil float about the waters surrounding these islands, and some sailors have even claimed that the oil comes to life, attacking crews and sinking ships with murderous intent.

 

  • Gato Vino. An entire island east of Black Water Archipelago dedicated to the creation of fine wines. Site of the annual Gato Vino Wine Festival for the rich and famous.

 

  • Dragon’s Roar. Where most of the volcanoes of the Mahalo Islands are dormant, there is not a single spire that stabs the sky in the islands of Dragon’s Roar that is without smoke and/or fire. Eruptions are frequent here, flinging large boulders of flaming, molten rock into the sky and down onto passing ships that sailed too close. The air always smells of phosphor and brimstone, and the smoke from these peaks often fuses into a thick fog that swoops across the ocean, blinding unsuspecting vessels that, without proper visual navigation, remain unaware of any peril until fire begins raining down on them.

 

  • The Bioluminescent Atolls are easily the most beautiful islands in the Tangaroan Sea. Normal in appearance by day, any boats who dock near one of these islands at night need only look down at the ocean of glowing life below. Creatures of all shapes and sizes dazzle beneath the waters with such fierce light that the sea seems made of multicolored, swirling, neon polka-dots when viewed from those who fly above.

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